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setNewId(self,
element,
merge_model)
set a unique id for an element, if id is aready unique, leave it, if
not set a new one |
source code
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[str]
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getMathElementNames(self,
mathobj)
get a list of stings that are identifiers of sbml elements used in
the inserted math obj this is a recursive function |
source code
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updateMathElementIDs(self,
mathobj,
merge_model,
create_copy=True)
update all IDs in mathematical expressions with IDs of merged
elements if the old element is merged |
source code
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(OriginElement,OriginElement)
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chooseBestTuple(self,
el1,
el2)
reorder elements so that adding the second element to the tuple of
the first gives a better result than adding the first element to the
tuple of the second |
source code
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bool
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getScoreMatrix(self,
filename)
TODO triangular to square matrix |
source code
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| updateId(self,
libsbml_element,
oldId,
newId) |
source code
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| _updateMathPointers(self,
math,
oldId,
newId) |
source code
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| _updateLocationPointers(self,
libsbml_element,
oldId,
newId) |
source code
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| _updateReactionPointers(self,
libsbml_element,
oldId,
newId) |
source code
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